No words because pictures explains for them...
If we don't have or we have then we have what we have... So if is this then here we go...
This is not anything 'out of this world' but interesting because it can be A8 because it's on horizontal scanlines then A8 DLIs.
I really don't remember we had true games based in just gfxs/PFs and then all the the other done by our PMGs sprites.
If we have also the others have...
TOP: Use all PMGs then Bombs just P0+P1 Multicolour when bottom basket it's PM2+PM3.
Challenge? You A8 'coders' write the multiplex where the same PMG always start at the same xPosbut when it goes down then it's yPos inc increase but there's no flicker because it's always the the same but starting in different scanlines:
If we don't have or we have then we have what we have... So if is this then here we go...
This is not anything 'out of this world' but interesting because it can be A8 because it's on horizontal scanlines then A8 DLIs.
I really don't remember we had true games based in just gfxs/PFs and then all the the other done by our PMGs sprites.
If we have also the others have...
TOP: Use all PMGs then Bombs just P0+P1 Multicolour when bottom basket it's PM2+PM3.
Challenge? You A8 'coders' write the multiplex where the same PMG always start at the same xPosbut when it goes down then it's yPos inc increase but there's no flicker because it's always the the same but starting in different scanlines:
