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2600 games from thailand

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hi i'm new here...

just got 13 atari 2600 games from thailand and are willing to sell them...

u think it will be worth the trouble to put them up on ebay? :)

theres probably some taiwan-carts in there too...

also if ure interested u can make me an offer for individual carts or the whole lot.

theyre all in ok condition as u can see on the pics except the tythm cart, here the circuit board (?) is loose.

by the way, i'm the guy that jahfish got his original lot of thailand games from.

thanks in advance,

dan

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Best idea for wall mounted collection?

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Hi - New to this site and glad I found it!  I'm interested in collecting as many of the 862 cartridge titles listed on this site as possible, and want to mount them all on my wall.  Wall space is not an issue, but I would like to have this many "slots" or placeholders mounted right away so that I have a predesignated place to put these when they come in.  (I am going to create labels for each to make it really easy to see what I'm missing).

I don't want to stack these at all, just want independent slots for each cartridge.  I've come across the old school "cartridge library" solutions which hold maybe 8 or so, but I'm wondering if there are any other larger options.  (besides building the whole thing myself).  I don't intend to store the boxes at all, just the cartridges.

Thanks!

Role Playing Adventure Game Cartridge in the works

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I am continuing my work on an Role Playing Adventure Game engine using multicolored sprites and now Super IRG style graphics. Recently been ported to be on a cartridge image. This is a pre-concept demonstration to show others what the program is capable of doing. I decided to release it as an open beta to get some feedback if it works, get suggestions, and compliments. It also lets me see if eveything can be completed within a VBI cycle, how much flicker occurs with the sprites and alternating fonts. Shows what things may look like in the final game. We know the Atari 8-bit only has an x-number of clock cycles within a frame to complete everything.  I am testing it at the max of 8 sprites on the screen at once to show it can be done. However I am thinking that most of the rooms may normally have 4 to 6 sprites. I can create little zones for some monster types so that not too many crowd on one line. Right now there is not much logic in them, just random directional movements.

The Rooms are drawn with a series of instructions rather than being stored in memory as full screens. Doing that way allows almost 4 times as many rooms available. With a 128KB Cartridge Imaged, can store up to 256 rooms, maybe 2 independent maps. Also leave lots space for sprites, sound effects, music, fonts, and other data. The Room Index is a byte, 8 bit, range of 0 to 256. Should handle most adventure type game designs. Would have to optimize the bank switching. I prefer to copy the program logic to ram when a cartridge is initialize so it just bank switches to access different portions of data. The multiplexer routine needs to execute fast, so its best the sprite data come from one bank or copy some of it to ram.

I have not finalized on a design yet. Right now I am tweaking the routines. Looking at doing a simplified action RPG with hitpoints, experience, some skill levels, a few different weapons. Not going to get crazy with character attributes like Charisma, Dexterity, Wisdom, etc. I discovered doing games with those things on the PC slows down the pace by making the player worry about that stuff. I am also not a big fan of "turn-based" stuff.

I am using it to experiment with different tweaks to the  sprite multiplexer code and see how far I can get CPU usage down. I admit going with 8 multicolor sprites with the Atari 8-bit player missile graphics will flicker like crazy. This demo shows some of the monsters with different movements and I created some rooms to move around in. The limitations of how many rooms and sprite images is defined by amount of memory available. 64K machine can probably hold 200 sprite images with 64 rooms. 130XE or 128K Max Cart can go as far as 255 rooms.

This is the direction I would go if I wanted to progress the 2600 Adventure or Zelda like game on the Atari 8-bit. I wanted to make an adventure game with many rooms 20 years ago. I was limited to using Basic/Turbo Basic back then with a few ML routines I copied from a magazine, and was just learning assembly. Now Multiplexing and all assembly programming is bringing such a game to reality. I like mixing Semi Role Playing Game elements with lots of action. Have a stand in character that resembles Indiana Jones right now.

I am not going to be concerned with someone disassembling this cartridge image right now because it is far from being completed. Some programming has purposely omitted or altered to further deter anyone from stealing my final game.

Attached Files

Cool example of VT-52

How big is your 5200 collection?

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Do you have multiple consoles, 2 and 4 port, or just one? Are you close to completing the original game cartridge library in your personal collection? What are the most difficult pieces to acquire to complete a 5200 set?

Atari Jaguar 3D headset Prototype auction, only 2 in world?

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Someone mentioned this on the Planet Virtual Boy forums...

http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.co.uk%2Fitm%2FAtari-Jaguar-VR-Headset-LOT-ULTRA-RARE-HOLY-GRAIL-MUST-SEE-%2F221179309693%3Fclk_rvr_id%3D442801492378


Quote:


Atari Jaguar VR HEADSET LOT
*ULTRA RARE HOLY GRAIL*

Description:
This is the Holy Grail of Jaguar Collecting. There are only 2 working Jaguar VR Headsets known to be in worldwide existence, all others were destroyed shortly after Atari merged with JTS back in 1996. This is the first time EVER that a working Jaguar VR Headset has been put onto Ebay. Many years ago there was a non-working blue/gray mock-up that was sold. This setup is the Red/Gray Low Resolution Setup. It is also the ONLY Atari VR Headset that has the Atari Jaguar Logo and markings on the Headset which is really cool, it can also be seen in a few old Atari videos and displays and was in some old gaming magazines and was at some gaming conventions back in the 1990's at the Atari booth. This Headset has been passed down from Private Collectors over the years and now you have a once in a lifetime chance to own a piece of the Atari Jaguar History. There are also 2 non-working Mock-ups(red/gray&blue/gray) and a working blue/gray high resolution setup known to exist.

Since it was in it's Prototype stage and was eventually dropped for the higher resolution Blue/Gray set-up it does have a few minor issues from time to time. I have replaced the original ribbon cable connector that connects the Jaguar console to the VR tracker, there are now 3 new spare connectors that make a huge difference. Sometimes the headset shows a double screen when looking through the Headset, without taking it apart I haven't been able to adjust this issue, it seems minor like maybe a short in a wire ,but not being an expert I didn't want to open it up and possibly ruin it since it is so expensive and unique. It takes a lot of patience to get it running and I have included set-up and connection instructions to help.The tracker uses infra-red tracking,so the Headset must face the tracker when its being used. You will need an Atari Jaguar console with hookups and a working controller and also an extra power supply for the tracker( It must be an official Jaguar power supply or else you will run the risk ruining the tracker). You will also need a Scart connector to RGB monitor if you are using an Atari SC1435 Monitor. The only game released that works with the VR setup is Missile Command 3D which is included boxed and complete. Zone Hunter was rumored complete but hasn't been found aside from a useless dead Alpine Board long ago. Also included in this lot is a prototype Space Joystick PCB and a Jaguar VR gun and a few other items listed below. Its in pretty good condition overall for what it is, but there are a few scuffs and marks on the headset and tracker, nothing is broken, its very fragile and needs TLC. It does work once its setup correctly, sometimes not the best, sometimes it's fine. It is a prototype and it's being sold as-is, no refunds and no returns will be accepted, all sales are final. I usually only ship to the United States but if you are overseas or have zero feedback contact me first and I may be able to ship to you depending.

I originally bought this Jaguar VR with the intent on taking it to gaming conventions for others to see and enjoy,sadly it never really happened the way I wanted and it's just collecting dust in the closet. I'm not very active in the Jaguar community much anymore and I really need to let this go due to financial reasons. Its the last piece of what was my enormous Jaguar collection. I'm starting the bid for much less then what I paid for it and I really hope it goes to a great home, it should probably be in a Videogame Museum.

LOT INCLUDES:
Atari Jaguar VR Headset HMD
2 Trackers and extra Face Cover
Atari Jaguar VR GUN
Atari Jaguar Space Joystick PCB
VR EEProm V- Track Set/Extra Chips
Consumer HMD Software Storyboard Zone Hunter
Consumer HMD Software Storyboard Space Invaders
Missile Command 3D Game Boxed/Complete
3X New Ribbon Cables (connects console to tracker)
15 way High Density Plug
VR Connection Setup Instructions
Vintage Used Atari Jaguar VR Tee Shirts
(1x Large)
(1x Extra Large)



some photos:
http://s3.filetrip.net/p/43/16956-01jag.JPG
http://s3.filetrip.net/p/43/16957-02jag.JPG
http://s3.filetrip.net/p/43/16955-04jag.JPG

Modded Flashback 2 screen clarity?

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I bought a modded FB2 a few months ago.  Whenever I load games I see some ghost-like artifacts like I see when using the old RF cable.
Is this normal for a modded FB2?  Nothing out of the ordinary that I would see on an unmodded 2600, but I ask because my unmodded system does not do this.

Best regards,
Tremoloman

PING stefan dorndorf

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Hi!

Is Stefan Dorndorf visiting this Forum?

I would like to ask him a question about his XDOS 2.43

The question is: Is there a way a Ramdisk could be setup, without formatting it (like it can be done in SpartaDos). I could not find anything about it in the docs.

I think -since he is author- He could tell me a lot about it, and perhaps if the feature isn't there, he could create it. But, I do not know how to contact him.

Perhaps someone can tell him that this topic is here.

Thanks a lot
PW

Has anyone dumped the Dorsett tapes?

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Has anyone managed to dump the Dorsett tapes used by the Educational Master System cart? I'd love to see them in action.

-Thom

Going Price for a Jag

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I found what looks to be a CIB Jaguar local to me on Craigslist.

From the pictures looks like the original inner and outer box. The console, power supply, a/v cable, plus one controller (not the pro model).

In addition two games which also appear to CIB: Pitfall! Mayan Adventure and Bubsy.



I am quite tempted but what to get a feel from the community on what a fair price is these days.

New 2600 Style Game!

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Hi everyone! Not sure if this is the place to post this, but I am making a new Atari 2600 style game for the OUYA and would like some feedback/criticism/suggestions. Mabey someday I can port it to the real 2600, but right now im just barely beginning to get the hang of game development and programming.

Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster (still working on that).

Trailer Here: youtube.com/watch?v=VgAhpLLzoYk

Posted Image

If you have an OUYA dev kit or an android device with a bluetooth controller, you can download the following to try it out:
https://dl.dropbox.c...ival_test_3.apk (7 MB)

this is my first game so Im sure there will be bugs. lol

Replacing XEGS OS ROM

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A question to the electronics gurus out here.......

If I wanted to replace the OS Rom in a XEGS would I use a 27256 EPROM?, and if I wanted to use an EEPROM instead of an EPROM, which EEPROM would be the equivalent? (would this do?)

Thanks.

XenoPhobe

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So i just went out on a limb and bought the game Xenophobe.I went out on a limb because i looked the game up but i cant really tell as to what type of game it is i know action but it kinda looks like a flashback type game were you collect items and such.So is this game worth the $20 i payed for it is there fun to be had with the game what is the plot line if any.Finally is the game straight out any good ?Thx for any advice on this.

Playing pacman with ps2 analog stick...

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I know this over 1 year old but it is still so cool.  Can't wait for the tutorial.

Bob's BIOS (for Bob)

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I'm 'bout a week late on this, but I've been BUSY.

What follows here is extremely complex, so if you can't operate a solder iron or never opened your Atari 7800, DO NOT ATTEMPT any of the following operations.  This probably should be posted on the programmer's or hacker's corner, but there's not much action over there these days and figured the developers will find this anyways.  This is a 3-part series, so buckle-up your seat belts, cuz this just gets more complicated...

INTRO
Now I don't propose I know everything about the 7800 operating system, a.k.a. BIOS, but I'm ready to learn.  To my knowledge there are several flavors of the 7800 operating system, and there may be more:

(1)  1984 "OLD" BIOS, NTSC
Attached File  7800BIOSoldHIE972.bin   4K   7 downloads
(2)  1988+ BIOS, NTSC, a la DAVE STAUGUS, whoever that is.
Attached File  7800BIOS_09_15_88_HI1778.bin   16K   6 downloads
(3)  PAL BIOS, (compliments of Walter - years ago)
Attached File  Asteroids78onBoardPALBIOS_16K_187A.bin   16K   4 downloads

All three of these BIOS work on the 1984 NTSC machine.  I don't know why, but they do.  The question is, what works on the 1986+ NTSC machine?  Does anyone have a 1986+ machine open and tried these operating systems?  It's a simple play-n-play op.

Of course the 7800 OLD BIOS "1984" source list / disassembly have been posted for years, and I made my own disassembly based on the binary and released source list, and probably is the most comprehensive.  It was another nothing-matches-with-anything project, so beware it was an intense project of it's own.
Attached File  7800_NTSC_OLD_BIOS_DISASSY_E972.rtf   102.37K   4 downloads

PART ONE
With the information below, one could update/personalize their 7800 machine by touching-up their BIOS.  Now as I said, this is complex, although I've already done the coding for Bob's PACMAN+ graphics.  The background and procedure follows, but you can skip all that and download the goodies at the bottom if you already know what you're doing, and in less than 5 minutes you'll view the custom racing stripe start-up screen.

BACKGROUND AND PROCEDURE
Upon the 1984 BIOS version of the 7800 game machine start-up, (assuming you're not using a non-encryption EPROM or 74LS174 BIOS switch bypass) you will see a rainbow barber pole Fuji logo as well as "ATARI" in a racing stripe.  You can personalize this by putting your name or graphics of your choice.  That's right, you can modify the BIOS code to suit your own personalization.  Best part is you don't have to have the code "encryption-signed" to work.

The Racing Stripe graphics are organized 11 lines (rows) by 152 bits (nineteen 8-bit bytes) wide.  However, it's tricky that the Fuji logo is interleaved in the code so one has to be careful not to disrupt anything in the process.  This modification will not modify the normal operation of the 7800 in any way, all 2600 & 7800 modes will operate as before.  Only the start-up screen will be changed per your own personal requirements.  To decode the bits and bytes you will need to visualize the ones (1 = ON) and zeroes (0 = OFF) and convert the binary into hexadecimal.

What you will need to do your own personalization:
1) Extreme patience.  This bit-mapping exercise can test all of your patience.

2) The original 4K EPROM (CS=E972) BIOS ENCRYPTION CODE (attached above and available at the atariage.com archives).

3) Either a 24-pin (4K 2732 EPROM slot) or 28-pin (up to 32K EPROM slot) IC socket.  If you haven't socketed this BIOS location yet, it is highly recommended to go with a full 28-pin socket.  Equipped with a 50-watt soldering iron and solder sucker, the existing ROM should be relatively easy to remove.  Observe the integrated circuit orientation, always.  Try to save the original ROM in case this modification doesn't work for you.  You will need a 74LS00 to invert pin 20 (pin 22 on a 28-pin EPROM).  If any of this hardware stuff sounds scary to you, you might as well quit now.  It won't be worth the frustration if you can't figure any of this out.

4) Graphing paper, 4 sheets wide taped together in wide landscape orientation...you can cram 3 sets of tries on one sheet of paper if you cram it properly.  The graphics are 8 x 19 = 152 bits wide.  If your personalized design has 7 characters with 4 bits of spacing between characters, that's (152 - (6 * 4)) / 7 = 18 and a couple of extra bits.  Hence the 7 characters would be 18 bits wide, each.  The letter "M" should be wider to make it legible, so 2 bits were added to the width of the "M".  Observing positive logic:  ON = 1, OFF = 0.  Every "X" that you put on the graphing paper box is a logic "1" (1 = ON) and a blank box is a logic "0" (0 = OFF).  Reading across the top row of the page from the upper left you will take the first 4 boxes and if they are zeroes (all blank), then your first nibble is a "0".  Two nibble make a byte and if your first 8 boxes are blank then you have "00" and you have your first byte.  When the first non-blank boxes show up, then you have to know how to convert binary to hexadecimal (hex).  As we just saw, 0000 binary is 0 hex.  Continuing, 0001 is 1 hex, 0010 is 2 hex, 0011 is 3 hex, 0100 is 4 hex, 0101 is 5 hex, 0110 is 6 hex, 0111 is 7 hex, 1000 is 8 hex, 1001 is 9 hex, 1010 is A hex, 1011 is B hex, 1100 is C hex, 1101 is D hex, 1110 is E hex, and finally 1111 is F hex.  Then you bridge two successive nibbles to form a byte.  If you have 11011000, this is D8 and that is what you'll be keying into your EPROM programmer for that specific location in your personalized mapping, if/when you have that capability.  Looking at the PACMAN+ example, reading across row 1 is 11111111=FF, 11111110=FE, etc.  Now you can see why we use hexadecimal instead of binary!

5) EPROM programmer and the skills to load a binary file and edit data.

The following is an example of the original BIOS modified from "ATARI" to "PACMAN+".  There's only 11 x 19 = 209 bytes to manually modify.  What could possibly go wrong?  EVERYTHING!  From start to finish, the graphics design and implementation can take 3,4,5 hours.  Probably more like 8 hours the first time.  That's why I created an example to spur you along.  The main thing is to start inputting at address $0CF1, and skipping where explicitly stated, and ending at address $0E17h.  If anything ever seems not-quite-right, it probably isn't.  That's been my experience.  GL2A.

(All addresses shown, e.g. - $0CF1, are EPROM addresses.  In-machine these are all $F000.

"ATARI" ORIGINAL…

-------------01-02-03-04-05-06-07-08-09-10-11-12-13-14-15-16-17-18-19   
-------------$0000-$0CF0 Remain as-was, do not disturb.
1--0CF1---00-00-0C-00-3F-FF-FF-FF-F0-00-C0-00-00-3F-FF-FF-00-03-FC
2--0D04---00-00-3F-00-3F-FF-FF-FF-F0-03-F0-00-00-3F-FF-FF-FC-03-FC
3--0D17---00-00-FF-C0-00-03-FF-00-00-0F-FC-00-00-3F-F0-03-FF-C3-FC
4--0D2A---00-03-FF-F0-00-03-FF-00-00-3F-FF-00-00-3F-F0-00-3F-C3-FC
-------------$0D3D-$0D67 Remain as-was, do not disturb.
5--0D68---00-0F-F3-FC-00-03-FF-00-00-FF-3F-C0-00-3F-F0-00-FF-C3-FC
6--0D7B---00-3F-C0-FF-00-03-FF-00-03-FC-0F-F0-00-3F-F0-3F-FC-03-FC
7--0D8E---00-FF-00-3F-C0-03-FF-00-0F-F0-03-FC-00-3F-F0-FF-C0-03-FC
8--0DA1---03-FF-FF-FF-F0-03-FF-00-3F-FF-FF-FF-00-3F-F0-3F-F0-03-FC
-------------$0DB3-$0DDE Remain as-was, do not disturb.
9--0DDF---0F-FF-FF-FF-FC-03-FF-00-FF-FF-FF-FF-C0-3F-F0-0F-FC-03-FC
10-0DF2---3F-F0-00-03-FF-03-FF-03-FF-00-00-3F-F0-3F-F0-03-FF-03-FC
11-0E05---FF-C0-00-00-FF-C3-FF-0F-FC-00-00-0F-FC-3F-F0-00-FF-C3-FC-----0E17
-------------$0E18-$0FFF Remain as-was, do not disturb.

"PACMAN+" EXAMPLE…

-------------01-02-03-04-05-06-07-08-09-10-11-12-13-14-15-16-17-18-19
-------------$0000-$0CF0 Remain as-was, do not disturb.
1--0CF1---FF-E0-00-1F-E0-00-3F-00-3F-00-FC-01-FE-00-FC-0F-C0-0F-C0
2--0D04---FF-F8-00-7F-F8-00-FF-C0-3F-81-FC-07-FF-80-FE-0F-C0-0F-C0
3--0D17---FC-7E-00-FF-FC-03-F0-F8-3F-C3-FC-0F-FF-C0-FF-0F-C0-0F-C0
4--0D2A---FC-0F-C1-F0-3E-0F-C0-7C-3F-E7-FC-1F-03-E0-FF-8F-C0-0F-C0
-------------$0D3D-$0D67 Remain as-was, do not disturb.
5--0D68---FC-0F-C3-F0-3F-0F-C0-00-3F-7E-FC-3F-03-F0-FC-CF-C0-0F-C0
6--0D7B---FC-7E-03-F0-3F-0F-C0-00-3F-3C-FC-3F-03-F0-FC-CF-C3-FF-FF
7--0D8E---FF-F8-03-FF-FF-0F-C0-00-3F-18-FC-3F-FF-F0-FC-CF-C3-FF-FF
8--0DA1---FF-E0-03-FF-FF-0F-C0-7C-3F-00-FC-3F-FF-F0-FC-7F-C0-0F-C0
-------------$0DB3-$0DDE Remain as-was, do not disturb.
9--0DDF---FC-00-03-F0-3F-03-F0-F8-3F-00-FC-3F-03-F0-FC-3F-C0-0F-C0
10-0DF2---FC-00-03-F0-3F-00-FF-C0-3F-00-FC-3F-03-F0-FC-1F-C0-0F-C0
11-0E05---FC-00-03-F0-3F-00-3F-00-3F-00-FC-3F-03-F0-FC-0F-C0-0F-C0----0E17
-------------$0E18-$0FFF Remain as-was, do not disturb.

Not knowing what size chips Bob (and fans) use, I made all versions for 2732, 27128, 27256.  This is my "gift" to Bob for all the amazing things he's done for the Atari 7800 community.  ENJOY!!!

PACMANPLUS BIOS
Attached File  7800BIOSPACMANPLUS_4K_C2F5.bin   4K   3 downloads
Attached File  7800BIOSPACMANPLUS_16K_CBD4.bin   16K   3 downloads
Attached File  7800BIOSPACMANPLUS_32K_97A8.bin   32K   5 downloads


PART TWO
IF and ONLY IF you have access to EPROMS, EPROM erasers, and EPROM programmers, and know how to read schematics should you attempt the following.  And of course you need solder and a 50W soldering iron and a small amount of solid-guage wire.  Using a 28-pin header/component carrier as a wiring platform to interface a 28-pin socket for your new BIOS EPROM code projects, wire-up the following circuit, per the atached schematic.  There are two versions, the first 2x27128 and the second is a 1x27256 design (simpler).  If you haven't done this before, I recommend wiring the 1x27256 which is smaller and easier to wire, and looks the neatest when installed in the 7800.  The wiring job simply stated, wire every header pin to EPROM socket pin, pins 1 through 28 to pins 1 through 28, EXCEPT pins 20 and 22 are reversed (designed to keep hackers from making this mod work), and invert the input to pin 20 using a 74LS00 chip.  In the 1x27256 version, both 27128 and 27256 will work.  You can now install Bob's "PACMAN+" BIOS in the U7 position of your 7800, of course observing the pin 1 orientation.
Attached File  InternalCartSchematic.pdf   1.94MB   12 downloads

Over the next few days I will compose the balance of PART TWO and the start of PART THREE, and post them here.  Like I said, this is complicated, and we're barely half way...

Raspberry Pi SIO Emulator

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I've played a little bit with Raspberry Pi and it's a pretty cool device with obvious limitations.

One idea that immediately came to mind was using it as an SIO emulator since it's got a ton of memory and could easily accommodate some pretty advanced capabilities. Since it's running Linux, it should be able to leverage a lot of existing code (AspeQT for example).

I'm thinking a standalone Raspberry Pi-based device with a touchscreen controller like this would be pretty cool:

http://www.4dsystems.com.au/prod.php?id=114

Thoughts?

boxed 65xe unearthed

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Hiya gang. I'm a new 2600 collector. I was asking a work colleague about atari stuff and he told me has a boxed 65xe in storage. I have looked on eBay and they dont seem to go for much. Are they rare? I was a commodore man and only recently became interested in atari. This is the UK incidentally.

HSC10 Round 1: Jet Boot Jack

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Welcome EVERYONE to the first round of Season 10 here in the Atari 8-bit High Score Club!

After a record number of votes (let's hope we have a records number of players too!) the first game is...
English Software Companies'
Jet Book Jack
Jet Boot Jack.png

EVERYONE is welcome to join in (at any time) If you need any help checkout the Beginners Guide, contact myself or goochman, or post here and someone will help you out. Basically it's play the game and post a score, screenshots are optional but we like to see them, especially from the better players ;)

This is quite a tough game as platformers go but fun! From memory... you need to hold fire to duck
under rocks and not stop over the gaps when moving L/R. To kill the bugs stand above them and pull down to jump on them a couple of times. You can move the lifts/slides manually by pushing up, or just wait for them to move.

Play on Skill 1 (default). If you really struggle at the game (can't complete the first couple of screens) then you can play on Practice level "P", press Option (F4) to set this.

Bonuses:
Highest score for level 1 (in 1 man); 2pts for 1st, 1pt for 2nd and 3rd.
Highest score in 1 man 1pt

Scoring for this season:
12 points for the winner down to 2pts for 11th and 12th. More scoring places if we have 16, 20 or 25 players. NTSC (North American) players will get 1pt per game bonus to even out games often being harder/faster. If you are an emulator user you get to choose PAL or NTSC (under video settings).

Download the game from: Fandal (XEX)  Atarionline.pl (ATRs and XEX's - the v2.XEX works on OS/A)
Atariamania has Instructions [Rating 8.0]

Please don't be put off from taking part if this game is too tough, most are not so hard. We have some seasoned pros in the ranks so making a top 12 spot is a good achievement. Be sure to add some of your favourites to the Games List and they may make it into the next vote along with the 2nd placed game Pac-Man ;)

It's not part of the regular HSC Season but I've recently started a M.U.L.E. 2013 Scores thread. If you haven't already done so please all fill in the 2013 Gaming Survey so I can see who has what :)

Let it Rock!

Playing CD-R games on Jaguar CD

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I was wondering if playing Jaguar CD games via CD-R is harmful to the system?

I burned all of the different homebrew games off of reboots site and just wanted to make sure before I play them.

I did notice while playing impulse x that it seems to just store the game in memory and then it doesnt use the cd anymore.

I remember I used to burn all of my dreamcast games on CD-R back in the day and my dreamcast eventually stopped reading discs.

Thanks!

Activision label deterioration?

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I've noticed the problem seems most prominent with Activision labels, all of those little dark specs that form all of the label. Why does this happen? Is there anything you can do to prevent this from happening? Why is it worse with Activision labels than others? I realize you also see this sometimes on other carts, mostly the black label Atari ones, but in most cases it seems the worst on Activision. Most Activision carts I come across nowadays are pretty rough looking because of it.
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