I know not everyone likes/understands what I'm doing with this. But we are so LUCKY to have these source lists at our disposal for learning/training purposes. For it was a place far far away, now 30 years ago at 215 First Street in Cambridge, Mass, the GCC boyz had the first 7800 screens up and starting to organize the original set of games. It must have been exciting, to say the least. The next year, the 7800 symbolized what the year 1984 would have been or should have been. Now we have the chance to re-visit this code, and live what 2014 could be...
I have compiled a list of games I plan to disassemble, although I always show more than I plan to do, to see what comes of it. I will probably only do the first 10 and Ballblazer if I can find it.
PART #----7800 TITLE-----------------------CHKSUM---SOURCE LIST-----------DISASSY
CX7801----CENTIPEDE (16K)-----------------2679---------ON FILE-------------COMPLETE
CX7802----ASTEROIDS 3D (16K)------------E5DC----NOT AVAILABLE?
CX7803----DIG DUG (16K)--------------------C20E---------ON FILE-------------CANCELED
-------------DIG DUG RECON 2013 (16K)----BFCD---------ON FILE--------------PENDING
CX7804----FOOD FIGHT (32K)----------------F182---------ON FILE--------------PENDING
CX7805----GALAGA (32K)---------------------B471---------ON FILE-------------COMPLETE
CX7806----JOUST (32K)-----------------------8283----------ON FILE-------------PENDING
CX7807----MS. PAC-MAN (16K)---------------5C31---------ON FILE------------IN PROGRESS
CX7808----POLE POSITION 2 (32K)----------722B----NOT AVAILABLE?
CX7809----ROBOTRON (32K)-----------------BFDC---------ON FILE------------SUSPENDED, need mucho time for this, which I don't have right now.
CX7810----XEVIOUS (32K)--------------------COFD--------ON FILE---------------PENDING
CX7811----DESERT FALCON (48K)
----------------SPHINX
----------------NILE FLYER
CX7812----MILLIPEDE (32K)----------------------------NOT AVAILABLE?
CX7813----JR. PAC-MAN (32K) SP------------D6E6----BOB's VERSION ON FILE----NO PLANS TO DO THIS ONE.
CX7814----TRACK & FIELD
CX7815----BALLBLAZER (48K)-------------------------NOT AVAILABLE?
CX7816----RESCUE ON FRACTALUS-------------------NOT AVAILABLE?
CX7817----CRYSTAL CASTLES-------------------------NOT AVAILABLE?
CX7818----MOON PATROL------------------------------NOT AVAILABLE?
CX7819----STARGATE-----------------------------------NOT AVAILABLE?
CX7820 <unassigned>
QUESTIONS/COMMENTARY:
1) Does anyone have the ASTEROIDS.asm assembly code list? This is the original "3D" version with the tumbling boulders. I thought I had it but I don't.
2) On SPHINX-NILE FLYER-DESERT FALCON: Has anyone attempted to look at the source files and assembled anything that works?
3) Anyone done any disassembly work on XEVIOUS? This was a late bloomer and I suspect the source we have is old & incomplete. But time will tell, of course.
4) If anyone has anything on MILLIPEDE or CRYSTAL CASTLES - gimme gimme gimme. These titles were the hottest in 1984 and I'm sure there was something brewing at GCC back then. TRACK & FIELD is in that category as well.
5) As I said above, I'd do BALLBLAZER, especially the 48K POKEY one, if we could find BALLBLAZER.asm.
I have compiled a list of games I plan to disassemble, although I always show more than I plan to do, to see what comes of it. I will probably only do the first 10 and Ballblazer if I can find it.
PART #----7800 TITLE-----------------------CHKSUM---SOURCE LIST-----------DISASSY
CX7801----CENTIPEDE (16K)-----------------2679---------ON FILE-------------COMPLETE
CX7802----ASTEROIDS 3D (16K)------------E5DC----NOT AVAILABLE?
CX7803----DIG DUG (16K)--------------------C20E---------ON FILE-------------CANCELED
-------------DIG DUG RECON 2013 (16K)----BFCD---------ON FILE--------------PENDING
CX7804----FOOD FIGHT (32K)----------------F182---------ON FILE--------------PENDING
CX7805----GALAGA (32K)---------------------B471---------ON FILE-------------COMPLETE
CX7806----JOUST (32K)-----------------------8283----------ON FILE-------------PENDING
CX7807----MS. PAC-MAN (16K)---------------5C31---------ON FILE------------IN PROGRESS
CX7808----POLE POSITION 2 (32K)----------722B----NOT AVAILABLE?
CX7809----ROBOTRON (32K)-----------------BFDC---------ON FILE------------SUSPENDED, need mucho time for this, which I don't have right now.
CX7810----XEVIOUS (32K)--------------------COFD--------ON FILE---------------PENDING
CX7811----DESERT FALCON (48K)
----------------SPHINX
----------------NILE FLYER
CX7812----MILLIPEDE (32K)----------------------------NOT AVAILABLE?
CX7813----JR. PAC-MAN (32K) SP------------D6E6----BOB's VERSION ON FILE----NO PLANS TO DO THIS ONE.
CX7814----TRACK & FIELD
CX7815----BALLBLAZER (48K)-------------------------NOT AVAILABLE?
CX7816----RESCUE ON FRACTALUS-------------------NOT AVAILABLE?
CX7817----CRYSTAL CASTLES-------------------------NOT AVAILABLE?
CX7818----MOON PATROL------------------------------NOT AVAILABLE?
CX7819----STARGATE-----------------------------------NOT AVAILABLE?
CX7820 <unassigned>
QUESTIONS/COMMENTARY:
1) Does anyone have the ASTEROIDS.asm assembly code list? This is the original "3D" version with the tumbling boulders. I thought I had it but I don't.
2) On SPHINX-NILE FLYER-DESERT FALCON: Has anyone attempted to look at the source files and assembled anything that works?
3) Anyone done any disassembly work on XEVIOUS? This was a late bloomer and I suspect the source we have is old & incomplete. But time will tell, of course.
4) If anyone has anything on MILLIPEDE or CRYSTAL CASTLES - gimme gimme gimme. These titles were the hottest in 1984 and I'm sure there was something brewing at GCC back then. TRACK & FIELD is in that category as well.
5) As I said above, I'd do BALLBLAZER, especially the 48K POKEY one, if we could find BALLBLAZER.asm.