Short and sweet with difference from previous offerings:
Final layer of A7800 NTSC palette generation applied incorporating the appropriate gamut color space and white point along with a corrected gamma curve which in turn impacted Hue/Tint begin and shift point.
Here are all the NTSC palettes zipped along with some captures:
ALL_FINAL_NTSC_PALETTES.zip 560.78K
10 downloads
Here is the color reference chart:
File details:
All palettes - the extra/overdriven ones ("EX" folder) and the plain/neutral ones ("NORM" folder) - are calculated palettes with no 'hand-picked' or 'manually manipulated' colors.
Both batches contains a base (‘NTSC.pal’ or ‘NTSC_EX.pal’ respectively) along with a *very* gradual - one degree shifts - to either green or red; same as would be found on a NTSC display with a TINT/HUE control.
The extra/overdriven palettes compared to the plain/neutral ones have a contrast increase of 20% and a saturation increase of 10%. Plain/neutral palettes have their contrast, brightness and saturation settings with no bias.
There are a total of 62 palettes following this pattern:
(MOST RED) NTSC_R15.pal...NTSC_R01.pal <---> NTSC.pal <---> NTSC_G01.pal...NTSC_G15.pal (MOST GREEN)
or
(MOST RED) NTSC_R15EX.pal...NTSC_R01EX.pal <---> NTSC_EX.pal <---> NTSC_G01EX.pal...NTSC_G15EX.pal (MOST GREEN)
I'm still happy to take request, but this should cover most wants as best as possible without actual NTSC generation inside the emulator itself.
I am working to have 'NTSC.pal’ palette incorporated into MESS as that is the most unbias with neutral settings and all other provided palettes are easily obtainable through adjustment of the provided emulator controls having the correct base in place.
Dig Dug and Ms. Pac-Man (from Pac-Man Collection) are showcased below utilizing the following palettes in this order:
NTSC_G07.pal <-> NTSC.pal <-> NTSC_R07.pal
NTSC_G15.pal <-> NTSC_R15.pal
&
NTSC_G07EX.pal <-> NTSC_EX.pal <-> NTSC_R07EX.pal
NTSC_G15EX.pal <-> NTSC_R15EX.pal
This is really *it* and final this time. I hope you enjoy them and find this useful.
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Final layer of A7800 NTSC palette generation applied incorporating the appropriate gamut color space and white point along with a corrected gamma curve which in turn impacted Hue/Tint begin and shift point.
Here are all the NTSC palettes zipped along with some captures:

Here is the color reference chart:

File details:
All palettes - the extra/overdriven ones ("EX" folder) and the plain/neutral ones ("NORM" folder) - are calculated palettes with no 'hand-picked' or 'manually manipulated' colors.
Both batches contains a base (‘NTSC.pal’ or ‘NTSC_EX.pal’ respectively) along with a *very* gradual - one degree shifts - to either green or red; same as would be found on a NTSC display with a TINT/HUE control.
The extra/overdriven palettes compared to the plain/neutral ones have a contrast increase of 20% and a saturation increase of 10%. Plain/neutral palettes have their contrast, brightness and saturation settings with no bias.
There are a total of 62 palettes following this pattern:
(MOST RED) NTSC_R15.pal...NTSC_R01.pal <---> NTSC.pal <---> NTSC_G01.pal...NTSC_G15.pal (MOST GREEN)
or
(MOST RED) NTSC_R15EX.pal...NTSC_R01EX.pal <---> NTSC_EX.pal <---> NTSC_G01EX.pal...NTSC_G15EX.pal (MOST GREEN)
I'm still happy to take request, but this should cover most wants as best as possible without actual NTSC generation inside the emulator itself.
I am working to have 'NTSC.pal’ palette incorporated into MESS as that is the most unbias with neutral settings and all other provided palettes are easily obtainable through adjustment of the provided emulator controls having the correct base in place.
Dig Dug and Ms. Pac-Man (from Pac-Man Collection) are showcased below utilizing the following palettes in this order:
NTSC_G07.pal <-> NTSC.pal <-> NTSC_R07.pal
NTSC_G15.pal <-> NTSC_R15.pal
&
NTSC_G07EX.pal <-> NTSC_EX.pal <-> NTSC_R07EX.pal
NTSC_G15EX.pal <-> NTSC_R15EX.pal
This is really *it* and final this time. I hope you enjoy them and find this useful.





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