You may have seen the fact that my "Mystery Game" would be demoed for the jag at eJagFest 2012. Well..... This is it :-
To complete each level you are given a number of moles (a percentage of which much make it home alive), a time limit and a limited selection of mole abilities to use. So far you can command the moles to sit down, stand up, jump, push, hand them a parachute, dig across, dig down, climb ropes and build bridges.
Moles can walk over switches to open/close vertical and horizontal doors as well as use pushable objects like TVs and TNT to fill holes or create explosions.
On their way home the moles may get trapped, fall to their deaths, drown, catch fire or even die in fiendish automated machines. Its up to the player to make a path through the level to guide them home safely.
So far there are 20 levels spread over three difficulty levels.
Still to do :-
Replace programmer art with a real pixel artist's work.
More mole actions (maybe).
Add a real user interface to select difficulty, levels, and see the resources given.
Create at least another 60 levels.
Add ST mouse support.
Allow levels to be unlocked as you make more progress in the game.
Add more animations, sound effects and music.
Create an attract sequence.
Probably a ton of other behind the scenes stuff as well
.
Just in case anybody was wondering this was actually my first Jag game. Duckie, Mars Rover and Star Raiders came afterwards.
I'm hoping to release a cart version of the game after summer next year if all goes well.







To complete each level you are given a number of moles (a percentage of which much make it home alive), a time limit and a limited selection of mole abilities to use. So far you can command the moles to sit down, stand up, jump, push, hand them a parachute, dig across, dig down, climb ropes and build bridges.
Moles can walk over switches to open/close vertical and horizontal doors as well as use pushable objects like TVs and TNT to fill holes or create explosions.
On their way home the moles may get trapped, fall to their deaths, drown, catch fire or even die in fiendish automated machines. Its up to the player to make a path through the level to guide them home safely.
So far there are 20 levels spread over three difficulty levels.
Still to do :-
Replace programmer art with a real pixel artist's work.
More mole actions (maybe).
Add a real user interface to select difficulty, levels, and see the resources given.
Create at least another 60 levels.
Add ST mouse support.
Allow levels to be unlocked as you make more progress in the game.
Add more animations, sound effects and music.
Create an attract sequence.
Probably a ton of other behind the scenes stuff as well

Just in case anybody was wondering this was actually my first Jag game. Duckie, Mars Rover and Star Raiders came afterwards.
I'm hoping to release a cart version of the game after summer next year if all goes well.