Hi.
Like many others I always wanted that A8 had more attention and even more than have all those games available on other platforms would be, that at least, the few games he had were good and properly done, converted by guys that know what they were doing.
Of course that on the past there wasn't G2F (and there wasn't me ) but also there wasn't market that get coders get more profits and so learn more of the A8 capabilities.
Now that we can, "Yes We Can" so why not..
One game that I always want to do a better gfxs and play was Rampage.
I finally think I got it. Now its up to, as always, find a coder.
I spent all weekend playing many versions, seeing YouTube videos,... and decided that the best would be to get the NES version because it looks good and in 32Bytes wide screen mode I'll get more CPU for other things.
At the same time I inspected the Activision's A8 version to see how they did it.
I already know for a long time that they did it using 2Players (16pixels wide) for each monster and DLIs the bottom vehicles are PFsbut then how's the helicopters...
Its like this> Monster0 its P0+P1 then you have an helicopter P2+P3 on that line but if its Monster P2+P3 then the secon heli its P0+P1. We never have one or two helis at the same lines as two monsters.
The helis and guys shoot PF_white&black and the bottom vehicles shoot the Missiles that aren't in use in the helis and monsters.
Using this same I can build the same but using the gfxs and 32Bytes wide of the NES version.
If I have a smaller wide screen then I can have less wide monsters and buildings and so I can have (but monsters in 3colours multicolour mode):
PM0+PM1: Monster_1
PM2+PM3: Monster_2
(then its the same for the re-use of the helis and all shots by chars white&black)
I intend to get all those Interlude screens like in NES but add the third monster (the gray-s one there isn-t on the NES version). We have three to choose but only two on ecah play 1player, 2players or 1player&computer.
Here you can see some screens of NES:
(this last two are a w.i.p. for the future 2:1 ratio conversion)
And some level's screens:
(I also intend to add these Bonus screens levels)
And here's all the levels screens:
RAMPAGE NES screens maps.zip 152.8KB
4 downloads
Now the on the A8 what I did and get so far:
LOADING SCREEN:
(Missing the third monster hand that I have to see and maybe try to rip and adapt from the C64 version (now that I don't want to get anything more from C64s )
And some screens (aren't no level but just some experimentals to get the buildings and most of the gfxs to see about the charsets and DLIs):
And I think that I still have some free chars to get some 'nice' more type of buildings and windows)
Tomorrow I'll post some frames of the monsters and helicopters PMGs frames...
The game doesn-t use much memory, just three charsets (not counting with loading screen):
Charset_1: Hi;Resolution letters, numbers and symbols for the tittle page, hi;scores, status,...
Charset_2: The Playing (sky, buildings, guys on windows and all the enemys and bullets)
Charset_3: The bottom road and those vehicles
Then you just have to add the PMGs helis and monsters frames data.
It's possible but @Who will get the JOB?"
Jose Pereira.
P.s.- Just wanna say that I have the License from the owners:
"Jose from Portugal, TRINC."
'TRINC' instead on 'INC' because it cames from "Trincadeira" that is one of the Portuguese good wine type of grapes!