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Alternate Reality: The Dungeon

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We have a topic for Alternate Reality the City characters who never died, why not one for Dungeon characters?

 

In that spirit, here is a Dungeon character who has never died.

 

I also did not knowingly use any cheats, except a master thief surprised the character and stole a silver sash and got away clean. This left the character with a silver sash's worth of extra dexterity. I say knowingly because it's so easy to accidently gain free stats from spells and magic items that don't terminate or drop normally.

 

 

I rolled for skill. Everything else was average or lower except for strength. I got lucky on the strength roll and liked that the character matched it's name.

 

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Pinky made a run for the saurian brandy, amethyst rod, amber staff, golden apple, and whetstone. After Pinky had those, he made a run for the razor ice. He avoided fights as much as possible during this run because while your character is level 0, you get easier encounters.

 

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Then Pinky stayed in the well lit area and only fought the fights he could easily win. When he had enough gold, he would buy armor from the D&P. Fortunately, a full set of armor was available for Pinky. Unfortunately, a couple of sages showed up and knocked the razor ice and amber staff out of Pinky's hands. Since sages were beyond his abilities, he ran and was never able to find these weapons again. So he had to make due with lit torches and a staff from the D&P.

 

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As soon as Pinky found an eye, he challenged the valkyrie and 3 wraith thingies near the well lit area to obtain the winged sandals and Morganna's tiara. (Note for anyone wanting to try this: the valkyrie is invulnerable to one of the eyes... the amber eye I think.)

 

Screen Shot 2013-09-14 at 9.16.15 AM.png Screen Shot 2013-09-14 at 9.18.28 AM.png

 

At this point things were looking better for Pinky. He stayed in the well lit area and leveled to 6.

 

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At this point Pinky made a run to the thieves guild and attempted to learn the luck spell. Unfortunately Pinky had already helped too many paupers and was turned away. He was a little disappointed but immediately headed to their arch enemies, the guild of law and learned some important spells like shield, strength, and vigor. Then, except for a run to pick up an ice axe and the sword of the adept, it was back to the well lit area until level 8. At level 8 Pinky would be able to learn the protection spell from the light wizards guild and have enough levels to have 8 base spells.

 

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After getting 8 base spells, Pinky obtained the all important temporal fugue spell. Then he spent his time training his spells up to near 95%.

He also achieved a level of great goodness and was invited into the garden where he obtained St. Percival's mace and the dispell evil spell. After donning a couple heavy leather jackets from the D&P, along with Morgana's tiarra and the winged sandals, he headed over to the enchantress and gave her nearly all the crystals he had to add some extra damage. In hindsight, increasing effectiveness might have been better... Once that happened he ventured out and began completing the quests, including getting the mirrored shield, killing the basilisk and the ancient wyrm. Killing the ancient wyrm was worth a crazy amount of xp and put him well over level 10. In hindsight, Pinky probably should have done the ring quest before killing the dragon because the Oracle gave Pinky 5 stamina which would have translated into some more hit points. Somewhere before the ancient wyrm, a devourer showed up and slurped up his crystal plate armor. No problem though, the truesilver coat guarded the by the dwarves near the well lit area was still available.

 

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After killing the dragon, Pinky grabbed as many jewels as he could, put on the heavy leather jackets again and headed to the dwarven smithy. They were more than happy to take Pinky's 1200 gems and jewels to make him the Pinkinator sword! He made two more trips to the dragon's lair to carry gems and jewels to his guild locker and then went on to other quests. He probably could have kept grabbing jewels since he knows that the Dungeon remembers 16 things on the ground. If he doesn't drop anything or kill anything that drops something, for some reason the dragon's lair seems to stay full of loot.... Or maybe its based on time?

 

Pinky went on questing, returning the remaining staff pieces and obtaining the portal access card. He also defeated the undead knights wielding the ebon blades for some additional stats and hit points. Once Pinkinator was ready, Pinky took it and the crystals obtained from the ancient wyrm and had the enchantress increase it's effectiveness. Then Pinky went on to complete the game. The robots and alien sentries on the bottom level fell easily to the mighty Pinkinator as evidenced by the puddles of green goo and piles of gears strewn about the hallway floors.

 

Feeling invulnerable, Pinky ran around gathering further items, including cloak of levitation. Then Pinky ran into a doppleganger and quickly came to the realization that if the Pinkinator could crit for more hit points than Pinky had, a doppleganger holding a Pinkinator could kill him. Pinky lived and after this kept St. Percival's mace as his primary weapon and only pulled out the Pinkinator when absolutely necessary.

 

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Pinky Muscles still lives, searching for a way to escape.... Alternate Reality.

 

 

On a side note, when I first played this game on version 1.0... I seem to remember surviving the alien control room without the mirrored shield and having to fight an alien outside the room just like the ancient wyrm.... If you are wondering how I got past Acrinimiral's puzzle in version 1.0, I edited the map...  Did anyone else have a similar experience?


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