http://pixieengine.com/pixel-editor
I have returned, and I want to do it with a bang, by trying to help out the developers.
Above is the link for the Pixel Editor by Pixie Engine. It has multiple tools, which can allow for the creation of sprites.
The images are pixelated samples that I have made using Pixie. Most are based on something else, obviously, such as Sonic, the 3DS, the Mew. The one where there is a tiny "ha", mysterious hands, and two pixelated stick persons is a unique craft of mine.
Here's a basic guide to the menus shown on the Pixel Editor.
First, horizontally.
"Undo", obvious. "Redo", obvious. "Clear" will erase the current pixelization. "Resize", obvious. "Replay", obvious, it will replay all you have done in a seperate action. Example: drawing a line one pixel by pixel, it will show pixel-by-pixel. If line is drawn in one movement, it will show the complete line. "New" will allow you to change the size. It will, however, make Replay, Undo, and Redo useless, because you have a new work of pixel. "Download" will provide an image in a seperate tab, which can then be downloaded. "Save" will save the pixelization image to the gallery. This feature only works if a member. "Post to Chat" will post the image to the chatroom. Note that non-members "Anonymous" are not distinguised.
Now, Vertically.
The Pencil will draw one pixel. The Double Pencil will allow for parallel artwork and draw identical lines on each side. Not that for double pencil creations, the pixels on each side are always an even number. It is impossible to draw an odd-number of pixels length in double pencil. The paint brush will paste a big blob, a plus. The dropper will sample a color. This is good for use if you can not find the color on the color menu. The eraser, obvious, but if you erase pixel by pixel, you have to redraw pixel by pixel. The filler - obvious. The plus magnifying glass and minus magnifying glass, obvious.
There are 14 colors available: Black, white, dark gray, light grey, red, orange, yellow, green, dark blue, purple, light blue, pink, brown, and then what looks like another white, but is actually Skin.
Finally, there is is the Opacity feature. It allows you to change the opacity. It goes in multipliers of five from 0-100. Anything above 100 doesn't have any change from 100. 1-8 will change through the vertical menu. Colors with an opacity of less than 100 can be mixed, which can allow for more colors through combinations.
And that is your basic guide to the Pixel Editor! I hope that I helped someone out there who's creating Lynx games. The "New" can expand to the Lynx's pixel size, and even more than that.
This post is brought to you by AtariLynx Lover.
I have returned, and I want to do it with a bang, by trying to help out the developers.
Above is the link for the Pixel Editor by Pixie Engine. It has multiple tools, which can allow for the creation of sprites.






The images are pixelated samples that I have made using Pixie. Most are based on something else, obviously, such as Sonic, the 3DS, the Mew. The one where there is a tiny "ha", mysterious hands, and two pixelated stick persons is a unique craft of mine.
Here's a basic guide to the menus shown on the Pixel Editor.
First, horizontally.
"Undo", obvious. "Redo", obvious. "Clear" will erase the current pixelization. "Resize", obvious. "Replay", obvious, it will replay all you have done in a seperate action. Example: drawing a line one pixel by pixel, it will show pixel-by-pixel. If line is drawn in one movement, it will show the complete line. "New" will allow you to change the size. It will, however, make Replay, Undo, and Redo useless, because you have a new work of pixel. "Download" will provide an image in a seperate tab, which can then be downloaded. "Save" will save the pixelization image to the gallery. This feature only works if a member. "Post to Chat" will post the image to the chatroom. Note that non-members "Anonymous" are not distinguised.
Now, Vertically.
The Pencil will draw one pixel. The Double Pencil will allow for parallel artwork and draw identical lines on each side. Not that for double pencil creations, the pixels on each side are always an even number. It is impossible to draw an odd-number of pixels length in double pencil. The paint brush will paste a big blob, a plus. The dropper will sample a color. This is good for use if you can not find the color on the color menu. The eraser, obvious, but if you erase pixel by pixel, you have to redraw pixel by pixel. The filler - obvious. The plus magnifying glass and minus magnifying glass, obvious.
There are 14 colors available: Black, white, dark gray, light grey, red, orange, yellow, green, dark blue, purple, light blue, pink, brown, and then what looks like another white, but is actually Skin.
Finally, there is is the Opacity feature. It allows you to change the opacity. It goes in multipliers of five from 0-100. Anything above 100 doesn't have any change from 100. 1-8 will change through the vertical menu. Colors with an opacity of less than 100 can be mixed, which can allow for more colors through combinations.
And that is your basic guide to the Pixel Editor! I hope that I helped someone out there who's creating Lynx games. The "New" can expand to the Lynx's pixel size, and even more than that.
This post is brought to you by AtariLynx Lover.