Quantcast
Channel: Atari Systems Forums
Viewing all articles
Browse latest Browse all 22482

3/4 Isometric on the 2600

$
0
0

I've said it before and I'll say it again.  Just who got the bright idea to put games on the Atari 2600 that use a three-quarter isometric perspective?

 

Experience has taught us that the 2600 CANNOT  handle isometric perspective.

 

Examples:

 

congobongo_3.png

 

Congo Bongo

 

desert_6.png

 

Desert Falcon

 

upndown_4.png

 

Up 'n Down

 

(All these images BTW are courtesy of the Atari Protos page.)  Anyway...YECCH!  Didn't programmers understand that these games were proof of the 2600's poor handling of isometrics?  


Viewing all articles
Browse latest Browse all 22482

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>