I got my Venture cartridge today and was really excited to pop it in. This is one title I really wanted on the 8bit back in the 80's only to not see it. The 2600 version barely satisfied my desire to play this at home.
I will start with this - This version looks, smells, and plays like the Arcade. Pete did a great job with all the visual elements.
I have a few critiques though:
1. It would've been a nice touch to have Winky run around the treasure screen on his way to the dungeon like the arcade version - picky I know![;)]()
2. It feels and plays very much like the Colecovision version - which for me is way to easy. I ran through all the levels and treasure count barely breaking a sweat
3. Everything seems to be about 1.5x bigger perspective wise vs the arcade - I think this is one reason the difficulty is not as hard since the arrow is a bit bigger and so are the monsters so shooting them isnt very challenging. I could never get past the 3rd screen on the arcade due to Winkys clunky movement and the monsters moving fast. Speaking of which Winky moves pretty smoothly in this version - though frustrating on the arcade with the 'lag' movement of Winky, it adds to the difficulty.
I also have to admit I was a bit bummed that an extra level wasnt thrown in - maybe there is an Easter Egg to be found here.
I also think I've run into a bug - not sure if Lance or Pete come here anymore but after I cleared all the treasures I was returned to the first level but all the rooms were solid and all I could do is die. Pictures are attached including a blurry title screenshot.
I will start with this - This version looks, smells, and plays like the Arcade. Pete did a great job with all the visual elements.
I have a few critiques though:
1. It would've been a nice touch to have Winky run around the treasure screen on his way to the dungeon like the arcade version - picky I know

2. It feels and plays very much like the Colecovision version - which for me is way to easy. I ran through all the levels and treasure count barely breaking a sweat
3. Everything seems to be about 1.5x bigger perspective wise vs the arcade - I think this is one reason the difficulty is not as hard since the arrow is a bit bigger and so are the monsters so shooting them isnt very challenging. I could never get past the 3rd screen on the arcade due to Winkys clunky movement and the monsters moving fast. Speaking of which Winky moves pretty smoothly in this version - though frustrating on the arcade with the 'lag' movement of Winky, it adds to the difficulty.
I also have to admit I was a bit bummed that an extra level wasnt thrown in - maybe there is an Easter Egg to be found here.
I also think I've run into a bug - not sure if Lance or Pete come here anymore but after I cleared all the treasures I was returned to the first level but all the rooms were solid and all I could do is die. Pictures are attached including a blurry title screenshot.