One more from me
:
Can we say or not that the A8 version (Gfxs Mode/Artifacting taste apart) is scrolling/sprites on Towers well done and similar to the other 8bit versions?
This is because I was wondering if we change same Bitmap Mode GR.8->GR.15 and because they done it all in soft sprites it wouldn't be hard to then just have 4 + 5thPlayer PMGs overlays PRIOR0 to have all the moving guys nicely coloured.
What I am wondering is it would be just adding the PMGs routine or something more... Were the Towers rotation and the sprites moving done in Hi-Resolution steps and then the change into 2:1 ratio would end up in the need for their complete write from scratch like if an writing of a new game?
Can we say or not that the A8 version (Gfxs Mode/Artifacting taste apart) is scrolling/sprites on Towers well done and similar to the other 8bit versions?
This is because I was wondering if we change same Bitmap Mode GR.8->GR.15 and because they done it all in soft sprites it wouldn't be hard to then just have 4 + 5thPlayer PMGs overlays PRIOR0 to have all the moving guys nicely coloured.
What I am wondering is it would be just adding the PMGs routine or something more... Were the Towers rotation and the sprites moving done in Hi-Resolution steps and then the change into 2:1 ratio would end up in the need for their complete write from scratch like if an writing of a new game?