I've been working on this off/on for a while but I think its time to get things rolling since the XM seems to be around the corner. Initially I was only adding the POKEY sound since I couldn't stand the original TIA stuff. But with the XM taking longer than expected, I found myself making a mod to add the "How High Can You Get?" screen. I still had space left in the 48k rom, so I decided to add the animation of Kong climbing the ladder and bouncing across the screen at the start of the game as well as him escaping with Pauline betweenlevels. After that, the knowledge that I gained about the original code gave me confidence that I could add the missing "Pie factory" screen, so I got to work on that. It's worked out and is almost ready to release for testing. The only problem was that I had to change to a bank switched cart due to lack of memory. These carts are not available new, so I will be making these from donor carts.
So here are the enhancements to the game.
- POKEY sound! I borrowed heavily from the 8-bit version. I had to create the tunes that play at the end of the rivet screen. Both versions are there and the game alternates between them as you progress through the levels. You can also now hear Kong beat his chest as you try to save Pauline.
- "How High Can You Get?" screen is present and accounted for.
- Intro and between level animations. Kong starts the game climbing the building with Pauline, hops across the girders and finishes with a laugh at Mario. He will escape with Pauline at the end of the Girder, Cement and Elevator levels.
- Cement (Pie) factory! This screen has turned out pretty good. Kong moves across the top conveyor as Mario works his way up the screen while avoiding the fire balls and cement containers. The fireballs seems a bit aggressive as they chase Mario compared to the arcade version. This is something I might be able to adjust a bit.
- Modded colors to be a little more like the arcade, thanks to KevinMos3's help.
I will be building the carts using Jinks donor carts and they will have a high quality die cut label. I won't be making manuals or boxes for this release. It will be cart only. Price is $30 plus shipping. I expect to have the game ready for play testing in the next week and will post in
this thread so everyone can try it out. I won't be able to ship until the XM ships though, because I need to play test it on that hardware to make sure no bugs get through.
I want to have a good idea how many parts to order and make sure that everyone who wants a cart gets one, so I am doing a pre-order. If you would like to order a cart, send me a PM with your mailing address and I'll get back to you with a total and my paypal address. I normally ship USPS Priority in the US at $5 and USPS 1st class outside the US. The cost is about $6 to Canada and $8 to Europe.
Regards,
TEP392
Demo - coming soon
So here are the enhancements to the game.
- POKEY sound! I borrowed heavily from the 8-bit version. I had to create the tunes that play at the end of the rivet screen. Both versions are there and the game alternates between them as you progress through the levels. You can also now hear Kong beat his chest as you try to save Pauline.
- "How High Can You Get?" screen is present and accounted for.
- Intro and between level animations. Kong starts the game climbing the building with Pauline, hops across the girders and finishes with a laugh at Mario. He will escape with Pauline at the end of the Girder, Cement and Elevator levels.
- Cement (Pie) factory! This screen has turned out pretty good. Kong moves across the top conveyor as Mario works his way up the screen while avoiding the fire balls and cement containers. The fireballs seems a bit aggressive as they chase Mario compared to the arcade version. This is something I might be able to adjust a bit.
- Modded colors to be a little more like the arcade, thanks to KevinMos3's help.
I will be building the carts using Jinks donor carts and they will have a high quality die cut label. I won't be making manuals or boxes for this release. It will be cart only. Price is $30 plus shipping. I expect to have the game ready for play testing in the next week and will post in
this thread so everyone can try it out. I won't be able to ship until the XM ships though, because I need to play test it on that hardware to make sure no bugs get through.
I want to have a good idea how many parts to order and make sure that everyone who wants a cart gets one, so I am doing a pre-order. If you would like to order a cart, send me a PM with your mailing address and I'll get back to you with a total and my paypal address. I normally ship USPS Priority in the US at $5 and USPS 1st class outside the US. The cost is about $6 to Canada and $8 to Europe.
Regards,
TEP392
Demo - coming soon