Hi Guys:
I've been working on this in between Bentley Issues. I'm almost ready to post a BIN, but I *need* to work on the tank movement.
I was searching the net for a disassembly (or source code) for either the Vectrex or Arcade versions of this game (so I can look at how they moved the tanks) but came up empty. So I'm trying to write it myself.
I may call it 'Armor Attack II' because of the following changes:
- Score and Lives moved to the top of the screen instead of in-between levels (that always bugged me)
- A set number of tanks need to be destroyed before a level is 'complete' (and that number grows as you advance)
- Much later on in the levels, a 2nd helicopter comes out to harass you.
- Mazes are randomly chosen at the beginning of a level (I still need to create these - I'm doing it by hand)
If I decide to call it 'Armor Attack' anyway, I'll have a selection where you start with three tank enemies, there is no 'end of level' indicator, you only get the one maze, and only one helicopter.
This is the 'ToDo' list before I post a bin:
- Tweak tank movement so they don't stop moving and don't get 'stuck' in corners.
- Tweak shots from tanks and copter - I think they are too infrequent now
- Add more mazes
For now, here are some screenshots:
Coming soon.
Bob
I've been working on this in between Bentley Issues. I'm almost ready to post a BIN, but I *need* to work on the tank movement.
I was searching the net for a disassembly (or source code) for either the Vectrex or Arcade versions of this game (so I can look at how they moved the tanks) but came up empty. So I'm trying to write it myself.
I may call it 'Armor Attack II' because of the following changes:
- Score and Lives moved to the top of the screen instead of in-between levels (that always bugged me)
- A set number of tanks need to be destroyed before a level is 'complete' (and that number grows as you advance)
- Much later on in the levels, a 2nd helicopter comes out to harass you.
- Mazes are randomly chosen at the beginning of a level (I still need to create these - I'm doing it by hand)
If I decide to call it 'Armor Attack' anyway, I'll have a selection where you start with three tank enemies, there is no 'end of level' indicator, you only get the one maze, and only one helicopter.
This is the 'ToDo' list before I post a bin:
- Tweak tank movement so they don't stop moving and don't get 'stuck' in corners.
- Tweak shots from tanks and copter - I think they are too infrequent now
- Add more mazes
For now, here are some screenshots:
Coming soon.
Bob