Remember that great looking driving game from a year or so back where the author hadn't tested it on real hardware (needs a 130XE), well atari genus Fandal has fixed it
![:thumbsup:]()
Now all he needs to do is take The Ultimate Atari Challenge of fixing a disk version of The Tail of Beta Lyrae (with the gravity balls) to work properly
(seems to suffere from screen grey outs during play possibly due to copy protection even on original disks)
TL Cars ATR
![Posted Image]()
I google translated Fandal's blog entry:
>>>TLC (23.02.2013)
You know those guys such as řešej still some messy problems and then see what you don 't have it neudělaj yourself? So that's me. I try to be a better Ataristou. My name is Fandal.
I got a list, and on it a pile of things I would like to once devoted to Atari. As the number one is there to write such a great cooperative shooter game for two players, is a little farther in the game then do Hires and next program is gamesku GTIA contrary in any fashion.
Cross out the items in this list, as I'm here with a larger one with less success, but I'm happy because the feeling of maximum comfort for every winning event definitely worth it. Well, as it looks so far, I should feel really good this year. The calendar has not even the end of February and ToDo list I shortened straight by two points.
A few weeks ago I had started making a brand new game for this year's flop, and without it was the original intention, somehow somehow spontaneously crystallized from that thing crafted in the finest graphics. By the way you might see today, I managed to fixnout Games TL Cars, also to work on real iron. I guess that even this I had planned long ago and now I finally got to do.
TL Cars or also abbreviated as TLC launched in 2010 Tomasz Lewandowski aka Levi / Samar and it is in my opinion a very crafted productions. Similar games with racing toy cars is on the A8 is scarce, and so nicely processed even less. It is noteworthy mainly graphics, where the author has successfully used a clever trick with two ob mikrořádek with layers of prolínajícíma.
After that not much matter that the game requires to run for at least 130XE, ie conga with extended memory. Considerably more pity that TLC was crucial problem running on real hardware. Personally, I could not boot the game as one of the ten trials, and even then the program will behave strangely. Main Menu I never even nezahlédnul, straight started on their own after circling the track 1 and after finishing everything around the circuit again.
All this is now over. No more letting TLC only under the emulator, which seems Levi has developed his game without being annoyed some real world Atárek. Your big Fandal into it on Thursday and Friday powerfully pounded and prepared for you a corrected version of the TL Cars, which should now handle every Atárko with expansion memory compatible with factory standard 130XE.
Yes, yes. Levi, for some reason, decided to use the manufacturer in TLC declared property Atari 130XE, and that additional memory to processor 6502 and can be accessed Antic independently. Trouble is that this achievement is in practice used only very rarely. For one thing, it reportedly does not work in one hundred percent of the time or the unmodified original stotřicítkách that were made at different times in different factories.
So if you own origoš 130XE, have a very high chance that they now play TLC. If you have a machine with memory expansion to 256 kilobytes or more, you are on the contrary quite possibly in trouble. Because only some solutions additional memory is trying to maintain compatibility with the 130XE, others have those two bits in register $ D301 used for access control in the calm took over complete for his own purposes.
In any case, I have nothing further to do TLC again. It was so clear. Please do not call, do not write, does not ring at the door. My task was to break in the current build real 130XE, and it did. Any special extended version Atárka no independent access to XMS Antic put together again. It is a matter of the author. As well as the fact that his game does not like NTSC.
Now back to the topic. What actually caused the creation of Levi trodden correctly on real hardware? The answer is simple: a single byte! Find this flagellate was quite funny, mainly because TLC was without the slightest hitch in all emulators let you know. Malevolent bug I finally tracked down the code analysis and recording program run in emu, completely blind because I'm only astray.
The program behavior when booting, it was clear that a critical error occurs every time at the same place and the manifestations zahryznutí Atárka I was familiar from my programming escapades. Or once one sees what happens in an uncontrolled overwriting space $ D000 and higher (I / O addresses customer chips), get the experience just out of my head.![:)]()
In short. After a long pokusničení just as Patty Annihilator CD titled "Remains" come to the front of the player and the best track of the album "Human Remains", I figured it out. Levi had a bad one input parameter depakovací routines, causing the data to uncompress read from the memory a little longer than it should. And in the unfortunate space zrovinka just under $ D000.
Well, guess what happens when you try to expand nonsense? Depakovací routine will be completely confused, does not stop at the point where it's expected, and will happily take data for decompression of the mentioned I / O addresses. Then expands until starts writing where not. So on the Atari which in most cases meant inevitable death. Why all somehow working under the emulator is not entirely clear to me, I know only that depakování stopped every time after reading address $ D137, which was five minutes to twelve. Real Atárko probably went on ...
Decompression routine repair call, but my work on TLC over. I've had a bit of custom code fixnout toplist with choice of menu and especially after the race, as the author schoolgirl omitted one essential characteristic of real joysticks that never behave like PC keyboard in the emulator, ie from state 1 (Not pressed) will not go straight to the state 0 (pressed).
The real drivers will always be some transient phenomenon, or at $ D01X appear simply like 111111100011100101000000. With it's just to be expected. Typically it solves some delay after detection of pressing / releasing the button. For instance, I give pause three images everywhere, even when reading keys, where a man with this phenomenon also encountered. The three frejmy incidentally also waiting in the OS keyboard handler routines.
IMO. In summary, I would say that to me once again quite successful. It would be better and more gracefully apparently mishandled or my favorite actor Bruce Willis, the main character excellent movie "Die Hard" ("Die Hard").<<<


Now all he needs to do is take The Ultimate Atari Challenge of fixing a disk version of The Tail of Beta Lyrae (with the gravity balls) to work properly

TL Cars ATR

I google translated Fandal's blog entry:
>>>TLC (23.02.2013)
You know those guys such as řešej still some messy problems and then see what you don 't have it neudělaj yourself? So that's me. I try to be a better Ataristou. My name is Fandal.
I got a list, and on it a pile of things I would like to once devoted to Atari. As the number one is there to write such a great cooperative shooter game for two players, is a little farther in the game then do Hires and next program is gamesku GTIA contrary in any fashion.
Cross out the items in this list, as I'm here with a larger one with less success, but I'm happy because the feeling of maximum comfort for every winning event definitely worth it. Well, as it looks so far, I should feel really good this year. The calendar has not even the end of February and ToDo list I shortened straight by two points.
A few weeks ago I had started making a brand new game for this year's flop, and without it was the original intention, somehow somehow spontaneously crystallized from that thing crafted in the finest graphics. By the way you might see today, I managed to fixnout Games TL Cars, also to work on real iron. I guess that even this I had planned long ago and now I finally got to do.
TL Cars or also abbreviated as TLC launched in 2010 Tomasz Lewandowski aka Levi / Samar and it is in my opinion a very crafted productions. Similar games with racing toy cars is on the A8 is scarce, and so nicely processed even less. It is noteworthy mainly graphics, where the author has successfully used a clever trick with two ob mikrořádek with layers of prolínajícíma.
After that not much matter that the game requires to run for at least 130XE, ie conga with extended memory. Considerably more pity that TLC was crucial problem running on real hardware. Personally, I could not boot the game as one of the ten trials, and even then the program will behave strangely. Main Menu I never even nezahlédnul, straight started on their own after circling the track 1 and after finishing everything around the circuit again.
All this is now over. No more letting TLC only under the emulator, which seems Levi has developed his game without being annoyed some real world Atárek. Your big Fandal into it on Thursday and Friday powerfully pounded and prepared for you a corrected version of the TL Cars, which should now handle every Atárko with expansion memory compatible with factory standard 130XE.
Yes, yes. Levi, for some reason, decided to use the manufacturer in TLC declared property Atari 130XE, and that additional memory to processor 6502 and can be accessed Antic independently. Trouble is that this achievement is in practice used only very rarely. For one thing, it reportedly does not work in one hundred percent of the time or the unmodified original stotřicítkách that were made at different times in different factories.
So if you own origoš 130XE, have a very high chance that they now play TLC. If you have a machine with memory expansion to 256 kilobytes or more, you are on the contrary quite possibly in trouble. Because only some solutions additional memory is trying to maintain compatibility with the 130XE, others have those two bits in register $ D301 used for access control in the calm took over complete for his own purposes.
In any case, I have nothing further to do TLC again. It was so clear. Please do not call, do not write, does not ring at the door. My task was to break in the current build real 130XE, and it did. Any special extended version Atárka no independent access to XMS Antic put together again. It is a matter of the author. As well as the fact that his game does not like NTSC.
Now back to the topic. What actually caused the creation of Levi trodden correctly on real hardware? The answer is simple: a single byte! Find this flagellate was quite funny, mainly because TLC was without the slightest hitch in all emulators let you know. Malevolent bug I finally tracked down the code analysis and recording program run in emu, completely blind because I'm only astray.
The program behavior when booting, it was clear that a critical error occurs every time at the same place and the manifestations zahryznutí Atárka I was familiar from my programming escapades. Or once one sees what happens in an uncontrolled overwriting space $ D000 and higher (I / O addresses customer chips), get the experience just out of my head.

In short. After a long pokusničení just as Patty Annihilator CD titled "Remains" come to the front of the player and the best track of the album "Human Remains", I figured it out. Levi had a bad one input parameter depakovací routines, causing the data to uncompress read from the memory a little longer than it should. And in the unfortunate space zrovinka just under $ D000.
Well, guess what happens when you try to expand nonsense? Depakovací routine will be completely confused, does not stop at the point where it's expected, and will happily take data for decompression of the mentioned I / O addresses. Then expands until starts writing where not. So on the Atari which in most cases meant inevitable death. Why all somehow working under the emulator is not entirely clear to me, I know only that depakování stopped every time after reading address $ D137, which was five minutes to twelve. Real Atárko probably went on ...
Decompression routine repair call, but my work on TLC over. I've had a bit of custom code fixnout toplist with choice of menu and especially after the race, as the author schoolgirl omitted one essential characteristic of real joysticks that never behave like PC keyboard in the emulator, ie from state 1 (Not pressed) will not go straight to the state 0 (pressed).
The real drivers will always be some transient phenomenon, or at $ D01X appear simply like 111111100011100101000000. With it's just to be expected. Typically it solves some delay after detection of pressing / releasing the button. For instance, I give pause three images everywhere, even when reading keys, where a man with this phenomenon also encountered. The three frejmy incidentally also waiting in the OS keyboard handler routines.
IMO. In summary, I would say that to me once again quite successful. It would be better and more gracefully apparently mishandled or my favorite actor Bruce Willis, the main character excellent movie "Die Hard" ("Die Hard").<<<