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[M.U.L.E.] Whats the point of the last round?

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Hi everybody,

since I'm the owner of the fantastic Multijoy I can play M.U.L.E. on my 130XE with up to 4 human players. One brilliant thing about M.U.L.E. is, that even non-Atari /non-Gaming people can quickly get into the game and enjoy it.

One feedback of my friends is that they don't understand the trade-sequence in the final round #12.
It does not really make sense to trade at all, since all goods are already enlisted in the total score. So any movement here would obviously not impact the score. That "logic" is even coded into the AI of M.U.L.E. itself, so computer players *never* trade any goods.

Or do I miss here something? I mean, would it harm the gameplay / game logic if the trade sequence in round #12 would be simply skipped after right after production?

I thought about "manipulting" (code change) M.U.L.E. to speed up the round #12. That way we could safe some time and decide to play one more round :)

grtx,
\twh

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